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NetHack: Legacy. NETHACK: LEGACY is a remastered version of the original NetHack, the deeply rich and complex fantasy D&D roguelike. Hack and slash your way through orcs, dragons, and cockatrices as you explore the perilous Mazes of Menace seeking the Amulet of Yendor! NetHack should try and display on the entire screen rather than in a window. Largefont NetHack should use a large font. Mapmode NetHack should display the map in the manner specified. Mousesupport Allow use of the mouse for input and travel. Playerselection NetHack should pop up dialog boxes, or use prompts for character selection.
Starting in NetHack 3.6.0, the symset option selects one of several symbol sets for display of a text-mode map for the normal dungeon. The roguesymset option does the same for the Rogue level. The file 'symbols', placed in the directory where NetHack is installed, defines the available symbol sets. The user may edit this file to change existing symbol sets or to define new symbol sets.
Nethack Legacy
The symset option supersedes IBMgraphics, DECgraphics and MACgraphics. Those options are still recognized for backward compatibility. It also replaces the variables named under Custom map symbols, except that BOULDER is still accepted.
Individual symbols may be set in the options file with SYMBOLS:
- 1Available symbol sets
- 3Screenshots
- 3.1Main dungeon
- 3.2Rogue level
Available symbol sets
Normal dungeon
https://bestrfiles885.weebly.com/road-traffic-sign-design-software-free-download.html. The following symbol sets are available for the normal dungeon and for the Rogue level:
- Default symbols -- plain ASCII. This set is coded directly and not defined in the symbols file.
- DECgraphics
- IBMgraphics
- IBMGraphics_1 -- displays walls as solid lines and all other characters the same way as ASCII
- IBMGraphics_2 -- rolls back certain symbols to ASCII, for consistent display with code pages other than 437. The IBMgraphics article discusses code pages at length.
- MACgraphics
- NHAccess -- an ASCII-compatible symbol set intended for visually impaired players.
Rogue level
In addition to the above symbol sets, the following symbol sets are available for the Rogue level:
- RogueIBM
- RogueEpyx
- RogueWindows
Of these, only RogueEpyx displays in color. RogueIBM and RogueWindows are in fact identical.
The symbols file supports limiting a symbol set to the main dungeon, but no preconfigured symbol set is restricted this way.
File format
The symbols file is a plain text file and can be edited by the user. Blank lines are ignored. Comments begin with '#' and continue to the end of the line. Lines consist of either the keyword 'finish' standing alone or a keyword, a colon or equals sign, and a value. Keywords are not case sensitive.
A symbol set consists of:
- a single line with keyword 'start' or 'begin' and a value constituting the name of the symbol set
- a single line with keyword 'handling' and a value of either 'DEC' or 'IBM'; the provided symbols file uses 'MAC' for MACgraphics, but the source code does not recognize this value
- an optional single line with keyword 'description' and a line to be displayed in the options menu, to describe the symbol set
- an optional single line with keyword 'color' or 'colour' and a value of any of 'true', 'yes', 'on', 'false', 'no' or 'off'; the default is to enable color in the main dungeon and disable it in the Rogue level
- an optional single line with keyword 'restrictions' and a value of 'primary' or 'rogue'; the default is no restriction
- zero or more lines in which the keyword is a symbol name and the value is the character to be displayed; symbols for which no line is defined will be displayed as ASCII
- a single line with keyword 'finish' and no value
The character may be a single printable character other than backslash (which begins an escape), caret (which indicates a control character; you probably don't want this) or '#' (which begins a comment), or it may be an escape sequence. C-style escape sequences of the form '123' are interpreted as octal, 'x45' as hex and 'd123' as decimal. 'Mx' gives a 'meta' character, with the eighth bit set.
Recognized symbol names are as follows:
Default (ASCII) | Name | Description |
---|---|---|
Walls, doors etc. | ||
- | S_blcorn | bottom left corner (of a room) |
- | S_brcorn | bottom right corner (of a room) |
- | S_crwall | wall |
- | S_hwall | horizontal wall |
- | S_tdwall | wall |
- | S_tlcorn | top left corner (of a room) |
| | S_tlwall | wall |
- | S_trcorn | top right corner (of a room) |
| | S_trwall | wall |
- | S_tuwall | wall |
| | S_vwall | vertical wall |
# | S_corr | corridor |
# | S_litcorr | lit corridor |
<space> | S_stone | dark part of a room or solid rock |
. | S_ice | ice |
. | S_room | floor of a room |
. | S_ndoor | doorway (with no or broken door) |
+ | S_hcdoor | closed door (in horizontal wall) |
| | S_hodoor | open door (in horizontal wall) |
+ | S_vcdoor | closed door (in vertical wall) |
- | S_vodoor | open door (in vertical wall) |
> | S_dnladder | ladder down |
> | S_dnstair | staircase down |
< | S_upladder | ladder up |
< | S_upstair | staircase up |
Dungeon features | ||
<space> | S_air | air |
_ | S_altar | altar |
# | S_bars | iron bars |
# | S_cloud | cloud |
{ | S_fountain | fountain |
| | S_grave | grave |
# | S_hcdbridge | horizontal raised drawbridge |
. | S_hodbridge | horizontal lowered drawbridge |
# | S_vcdbridge | vertical raised drawbridge |
. | S_vodbridge | vertical lowered drawbridge |
} | S_lava | molten lava |
# | S_poisoncloud | poison cloud |
# | S_sink | sink |
| S_throne | opulent throne |
# | S_tree | tree |
} | S_pool | water |
} | S_water | water |
Traps | ||
^ | S_anti_magic_trap | anti-magic field |
^ | S_arrow_trap | arrow trap |
^ | S_bear_trap | bear trap |
^ | S_dart_trap | dart trap |
^ | S_falling_rock_trap | falling rock trap |
^ | S_fire_trap | fire trap |
^ | S_hole | hole |
^ | S_land_mine | land mine |
^ | S_level_teleporter | level teleporter |
^ | S_magic_portal | magic portal |
^ | S_magic_trap | magic trap |
^ | S_pit | pit |
^ | S_polymorph_trap | polymorph trap |
^ | S_rolling_boulder_trap | rolling boulder trap |
^ | S_rust_trap | rust trap |
^ | S_sleeping_gas_trap | sleeping gas trap |
^ | S_spiked_pit | spiked pit |
^ | S_squeaky_board | squeaky board |
^ | S_statue_trap | statue trap |
^ | S_teleportation_trap | teleportation trap |
^ | S_trap_door | trap door |
^ | S_vibrating_square | vibrating square |
' | S_web | web |
Items | ||
' | S_amulet | amulet |
[ | S_armor or S_armour | suit or piece of armor |
0 | S_ball | iron ball |
+ | S_book | spellbook |
` | S_boulder | boulder |
_ | S_chain | iron chain |
$ | S_coin | pile of coins |
% | S_food | piece of food |
* | S_gem | gem or rock |
! | S_potion | potion |
= | S_ring | ring |
` | S_rock | boulder or statue |
? | S_scroll | scroll |
( | S_tool | (useful item (pick-axe, key, lamp..) |
/ | S_wand | wand |
) | S_weapon | weapon |
Monsters | ||
<space> | S_ghost | ghost |
A | S_angel | angelic being |
B | S_bat | bat or bird |
C | S_centaur | centaur |
D | S_dragon | dragon |
E | S_elemental | elemental |
F | S_fungus | fungus or mold |
G | S_gnome | gnome |
H | S_giant | giant humanoid |
J | S_jabberwock | jabberwock |
K | S_kop | Keystone Kop |
L | S_lich | lich |
M | S_mummy | mummy |
N | S_naga | naga |
O | S_ogre | ogre |
P | S_pudding | pudding or ooze |
Q | S_quantmech | quantum mechanic |
R | S_rustmonst | rust monster or disenchanter |
S | S_snake | snake |
T | S_troll | troll |
U | S_umber | umber hulk |
V | S_vampire | vampire |
W | S_wraith | wraith |
X | S_xorn | xorn |
Y | S_yeti | apelike creature |
Z | S_zombie | zombie |
a | S_ant | ant or other insect |
b | S_blob | blob |
c | S_cockatrice | cockatrice |
d | S_dog | dog or other canine |
e | S_eye | eye or sphere |
f | S_feline | cat or other feline |
g | S_gremlin | gremlin |
h | S_humanoid | humanoid |
i | S_imp | imp or minor demon |
j | S_jelly | jelly |
k | S_kobold | kobold |
l | S_leprechaun | leprechaun |
m | S_mimic | mimic |
] | S_mimic_def | mimic |
n | S_nymph | nymph |
o | S_orc | orc |
p | S_piercer | piercer |
q | S_quadruped | quadruped |
r | S_rodent | rodent |
s | S_spider | arachnid or centipede |
t | S_trapper | trapper or lurker above |
u | S_unicorn | unicorn or horse |
v | S_vortex | vortex |
w | S_worm | worm |
~ | S_worm_tail | long worm tail |
x | S_xan | xan or other mythical/fantastic insect |
y | S_light | light |
z | S_zruty | zruty |
& | S_demon | major demon |
' | S_golem | golem |
: | S_lizard | lizard |
; | S_eel | sea monster |
@ | S_human | human or elf |
Effects | ||
) | S_boomleft | boomerang open left |
S_boomright | boomerang open right | |
* | S_digbeam | dig beam |
/ | S_explode 1 | explosion top left |
- | S_explode 2 | explosion top center |
| S_explode 3 | explosion top right |
| | S_explode 4 | explosion middle left |
S_explode 5 | explosion middle center | |
| | S_explode 6 | explosion middle right |
| S_explode 7 | explosion bottom left |
- | S_explode 8 | explosion bottom center |
/ | S_explode 9 | explosion bottom right |
! | S_flashbeam | flash beam |
0 | S_ss 1 | magic shield 1 of 4 |
# | S_ss 2 | magic shield 2 of 4 |
@ | S_ss 3 | magic shield 3 of 4 |
* | S_ss 4 | magic shield 4 of 4 |
- | S_sw_bc | swallow bottom center |
| S_sw_bl | swallow bottom left |
/ | S_sw_br | swallow bottom right |
| | S_sw_ml | swallow middle left |
| | S_sw_mr | swallow middle right |
- | S_sw_tc | swallow top center |
/ | S_sw_tl | swallow top left |
| S_sw_tr | swallow top right |
- | S_hbeam | horizontal beam |
| | S_vbeam | vertical beam |
/ | S_rslant | diagonal beam (NE/SW) |
| S_lslant | diagonal beam (NW/SE) |
. | S_venom | splash of venom |
Example
The following defines the traditional IBMgraphics symbol set:
Screenshots
Main dungeon
Here are four screenshots of the same scene, using the three IBMgraphics variants and also DECgraphics.
With IBMgraphics
Note that the floor symbol is centered with respect to the @ sign on the left.
With IBMgraphics_2
The moat, the floor and the fountain are displayed with their ASCII symbols. The floor is an ASCII period, and displays low with respect to the @ sign on the left.
With IBMgraphics_1
The doors are displayed with their ASCII symbols.
With DECgraphics
Rogue level
Here are two screenshots of the same scene, using the two Rogue level symbol sets.
With RogueIBM/RogueWindows
With RogueEpyx
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.
Retrieved from 'http://nethackwiki.com/mediawiki/index.php?title=Symset&oldid=125782'
Factsheet
Developer:
FrozenCrate, LLC
Based in Houston, Texas
FrozenCrate, LLC
Based in Houston, Texas
Release date:
August 2018
August 2018
Platforms:
Steam (Mac, Windows, Linux+SteamOS)
Steam (Mac, Windows, Linux+SteamOS)
Website:
https://nethacklegacy.com
Regular Price:https://nethacklegacy.com
USD | $5.99 |
EUR | 4.99€ |
CDN | $6.69 |
GBP | £4.79 |
Description
NetHack: Legacy is a remastered version of the original NetHack: the famously rich and complex fantasy D&D roguelike. NetHack set the standard for hardcore roguelikes featuring procedurally generated levels, perma-death, and strategic gameplay. One of the key features NetHack offers is its deeply immersive environment to interact with and explore, a feat that has been constantly tuned and refined over the 30+ years of development. For example, players can burn down locked doors, blind enemies with camera flashes, and train pets to steal items from shopkeepers.
NetHack: Legacy primarily offers an improved NetHack experience with its interface enhancements and integrated replay system; both with minimal changes to the original gameplay. The retro ASCII interface has been improved with better default settings, improved mouse and keyboard support, and various special effects to emulate old CRT/terminal displays. The fully integrated replay system allows players to re-watch and analyze past games with real-time fast-forwarding, rewinding, and jumping capabilities.
Kernel outlook pst repair full version crack version. Additionally, these enhancements and numerous others make the complex game more accessible to a wider audience, such as a streamlined in-game options menu, title screen, 'pause' menu, and more.
NetHack: Legacy cleans up and polishes this influential piece of gaming history for the masses to enjoy.
History
The original NetHack has been in development since at least 1987, and is still in active development today. However, enjoying the game in its original ASCII interface is somewhat complicated for those unfamiliar with command prompts and UNIX tools/methodologies. The game was simply designed for programmers, by programmers, and getting everything setup correctly called for at least a vague familiarity with the field. NetHack: Legacy branched the open source project in late 2017 to make fairly substantial changes to the codebase for a more friendly user experience and more streamlined platform support.
Integrating a modern OpenGL graphics driver and expected gaming niceties, such as a title screen and cross-platform save support, called for focusing primarly on the modern, 64-bit platforms of macOS, Linux, and Windows. NetHack is capable of running on these platforms and many historic systems, such as VAX and Amiga, due largely to the ardent dedication and love from the illustrious NetHack DevTeam; however, supporting such a wide range of systems adds a considerable amount of complexity.
The goal of NetHack: Legacy is to make NetHack more accessible to modern gamers on modern machines, involving many architectural changes which are, unfortunately, incompatible with some of NetHack's many target operating systems. Thus, NetHack: Legacy chose to fork so that both projects could fulfill their respective goals and visions. However, the core game logic is compatible between the two projects, so both can benefit from many of the improvements and enhancements made by one another, as both projects are open source under the NetHack General Public License.
Features
- Procedurally generated, D&D dungeon roguelike based on the original NetHack source
- Highly immersive world allowing many unique strategies and playstyles
- Improved classic ASCII interface, style, and mouse support
- Retro-modern special effects with OpenGL
- Integrated replay system
- Available for Mac, Windows, Linux, and SteamOS
Videos
Release TrailerYouTube
Teaser TrailerYouTube
Images
Logo & Icon
Additional Links
About FrozenCrate, LLC
Nethack Legacy Review
Boilerplate
FrozenCrate designs, develops, and publishes fun and beautiful games. Combining their talent with others, they create innovative games that provide a unique experience. Their rapid speed of development encourages new and interesting mechanics, pushing the boundaries of game design.
FrozenCrate designs, develops, and publishes fun and beautiful games. Combining their talent with others, they create innovative games that provide a unique experience. Their rapid speed of development encourages new and interesting mechanics, pushing the boundaries of game design.
Nethack Legacy Download
More information
More information on FrozenCrate, LLC, our logo & relevant media are available here.
More information on FrozenCrate, LLC, our logo & relevant media are available here.
NetHack: Legacy Credits
Nethack Legacy
NetHack Dev Team
Original Game
Original Game
Kevin Nygaard
Designer, Developer
Designer, Developer
Andrea Baroni
Music, Freelancer
Music, Freelancer
Contact
Inquiries
[email protected]
[email protected]
Web
https://frozencrate.com
https://frozencrate.com
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks